343's first release with Unreal will be a game codenamed Project Tatanka, a project originally believed to be a Halo Infinite battle royale mode that the studio is co-developing with Certain Affinity. Reportedly, the decision to switch to the new engine wasn't made until 343's previous Studio Head Bonnie Ross and Engine Lead David Berger left the company and Pierre Hintze took the reigns. Published by Epic Games Inc., the Unreal Engine is used by countless game developers around the world, and is expected to be a significantly less difficult tool for Halo's stewards to work with. Sources familiar with the creation of Halo Infinite, the latest Halo title, have said that issues with the Slipspace Engine have caused several development problems, including the delay of multiplayer modes like Extraction and Assault.Īs a result of the Slipspace woes, 343 is moving to the popular Unreal Engine instead. 343's in-house Slipspace Engine is described as "buggy and difficult to use," owing to the fact that it's founded on code from the 1990s and 2000s era. The most significant part of this process is a shift to a new game engine - an array of tools necessary to create games like Halo. However, a new report has revealed that while the Halo series will remain in 343's hands, both the franchise and its developer are currently undergoing a massive reorganization. Not long ago, Studio Head Pierre Hintze attempted to assuage fears by confidently asserting that Halo is "here to stay" at 343 Industries. At least 95 people have been cut from the Halo development studio, leaving many concerned about the future of both the flagship Xbox franchise and the company itself. Microsoft recently revealed its plans to layoff over 10,000 employees earlier this month amid turbulent economic conditions, and amongst those affected the most were the developers at 343 Industries. Developers were prototyping and pitching new Unreal-based Halo projects, but many of those developers have been cut. 343 has also paused the active development of campaign-style story content for the time being.Originally, Tatanka was believed to be a battle royale mode for Halo Infinite. The first project built on Unreal will be "Project Tatanka," a codenamed game being developed by both 343 and Certain Affinity.This includes the delay of multiplayer modes like Extraction and Assault. Sources familiar with Halo Infinite's development have reported that its engine, Slipspace, caused many issues for developers due to its aging code. Notably, Halo is moving to Epic Games' Unreal Engine.Reportedly, at least 95 developers were affected by the cuts. A new report has detailed how 343 Industries is restructuring the Halo franchise following recent Microsoft layoffs.
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